44 shares the gunslinger perks with the 9mm handgun and SMG it differs because it has a different set of book perks, and these book perks make both. 44 GOT A THREE!? one reason: small mag size and VERY slow reload speed, the character takes there sweet time sniping the chambers when you reload so zombies can much on ya! that being said while the. There is no downside to this weapon, it is just a straight upgrade from the 9mm handgun in every way, its full auto but you can fire in semi if you want and shares all the same perks as the 9mm handgun (fun fact, this one is a H&K MP5 with a built in suppressor, though it seems that's just for decoration in this game lol) (fun fact, its modeled after the beretta m9 series of handguns) The 9mm handgun is a really wonderful weapon, ammo stacks to 300, solid damage, easy headshots, really good perks, good at long range when aiming down the sights and later on ingore some of the zombies armor at point blank range. the advantage is that you down have to draw it to fire you just fire, the downsides is they deal less damage than bows when the bow is fully drawn and take way longer to reload, otherwise they are in the same boat as bows where you need to heavily invest into stealth and during horde night you can kill zombies fast enough to make it out alive So crossbows have some advantages over bows but more drawbacks. So bows look great on paper but the big problem is that none of the bows pack quite as much punch as the guns, that being said they seem to be built to work exclusively with stealth as they take much much longer to draw and reload than guns, but they do have a slightly more limited range and require heavy investments in stealth to be used to there full potential and on horde night you just can't kill zombies fast enough with them, you CAN craft explosive arrows witch do a good amount of damage but not as much as grenades or other thrown explosives and if you want to be stealthy you can just find or craft a suppressor the gimmick for it is that every X hits you charge the weapon and the next hit will stun the zombie and there is a mod that adds knock back with the stun and books that add some RNG to when the weapon will charge but even with that fending off more than 2 or 3 normal zombies is rough with this weapon, trying fend off the ones that regenerate or stronger ones and you will get very injured These weapons are a massive disappointment, they have very very very low damage and always takes several strikes to put down a zombie. the fists have a few gimmicks, such as stopping zombies ability to infect you, knockback (lower chance than club) every x hits do way more damage and recovering small amounts of HP with every hit while very fast its not quite as strong as other weapons so only a 7 for it Surprisingly very powerful weapon end game, not so much early game. following that up kukris are just as bad ass as machetes but I have a little bit of OCD and it is very clearly a kukri) witch is a solid fast attacking weapon, what it lacks in damage it makes up for in attack speed! its gimmick is bleed witch slows down zombies, great if your in a group on crown control. Mostly used as a tool early on they are not that great, down the line you can make a "machete" (as a note is it named machete but it is 100% a kukri. the hammers have one gimmick witch is knockdown and its not as high of a knockdown chance as the smaller, faster attacking clubs lol These little things are vicious, with all the perk and magazine perks you can just power attack for days and never run out of stam, pick up flurry of blows and it has a pretty fast attack seed! Clubs have two gimmicks from the perk and skill books, one is knock zombies back and down the other is every X amount of hits (at level 5 of the perk its every 3 hits) you do 100% more damage with the next swing so with a few skill books and perk points you toss zombies around like rag dolls its so funnyīig and slow and uses a ton of stam per swing, early game they work great but the further you get into the game you need a weapon that can not only put down zombies quick but go in for follow up swings and you just can't do that with the sledgehammer. So I have now gotten around to using pretty much all the weapon types with the highest level of the associated perk(s) and I have the following constitutions, I in place of reviewing EACH weapon I will just do a blanket review of all weapons in that type minus causes for things like the gunslinger stuff because it has 4 guns that all work differently>
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